Campagne |
---|
UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Chosen from the toughest Swordsmen, Guards willingly forgo some of thier mobility for the advantages of armor. Whether in ceremonial posts during peace, or on the battlefield in times of war, their role is always the same: defending the Warlock nobilty.
Évolue à partir de : | Swordsman |
---|---|
Évolue en : | Shield Guard |
Coût : | 27 |
PV : | 45 |
Mouvement: | 4 |
XP : | 78 |
Niveau: | 2 |
Alignement : | loyal |
ID | Aragwaithi Guard |
Capacités : |
sword tranchant | 12 - 3 corps à corps |
Résistances : | |
---|---|
tranchant | 30% |
perforant | 20% |
contondant | 20% |
feu | 0% |
froid | 0% |
sacré | 0% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 2 | 50% |
Château | 1 | 60% |
Collines | 2 | 50% |
Eau peu profonde | 3 | 20% |
Eau profonde | 100 | 20% |
Forêt | 2 | 50% |
Forêt de champignons | - | 0% |
Gelé | 2 | 40% |
Impraticable | 100 | 0% |
Infranchissable | 100 | 90% |
Marais | 2 | 40% |
Montagnes | 2 | 60% |
Plat | 1 | 40% |
Récif | - | 0% |
Sable | 1 | 50% |
Village | 1 | 60% |